// Copyright 2014 Ardan Studios
//
// All material is licensed under the Apache License Version 2.0, January 2004
// http://www.apache.org/licenses/LICENSE-2.0

// This is an example of using type hierarchies with a OOP pattern.
// This is not something we want to do in Go. Go does not have the
// concept of sub-typing. All types are their own and the concepts of
// base and derived types do not exist in Go. This pattern does not
// provide a good design principle in a Go program.
package main

import "fmt"

// Animal contains all the base fields for animals.
type Animal struct {
	Name     string
	IsMammal bool
}

// Speak provides generic behavior for all animals and
// how they speak.
func (a *Animal) Speak() {
	fmt.Printf(
		"UGH! My name is %s, it is %t I am a mammal\n",
		a.Name,
		a.IsMammal,
	)
}

// Dog contains everything an Animal is but specific
// attributes that only a Dog has.
type Dog struct {
	Animal
	PackFactor int
}

// Speak knows how to speak like a dog.
func (d *Dog) Speak() {
	fmt.Printf(
		"Woof! My name is %s, it is %t I am a mammal with a pack factor of %d.\n",
		d.Name,
		d.IsMammal,
		d.PackFactor,
	)
}

// Cat contains everything an Animal is but specific
// attributes that only a Cat has.
type Cat struct {
	Animal
	ClimbFactor int
}

// Speak knows how to speak like a cat.
func (c *Cat) Speak() {
	fmt.Printf(
		"Meow! My name is %s, it is %t I am a mammal with a climb factor of %d.\n",
		c.Name,
		c.IsMammal,
		c.ClimbFactor,
	)
}

func main() {

	// Create a list of Animals that know how to speak.
	animals := []Animal{

		// Create a Dog by initializing its Animal parts
		// and then its specific Dog attributes.
		Dog{
			Animal: Animal{
				Name:     "Fido",
				IsMammal: true,
			},
			PackFactor: 5,
		},

		// Create a Cat by initializing its Animal parts
		// and then its specific Cat attributes.
		Cat{
			Animal: Animal{
				Name:     "Milo",
				IsMammal: true,
			},
			ClimbFactor: 4,
		},
	}

	// Have the Animals speak.
	for _, animal := range animals {
		animal.Speak()
	}
}

// =============================================================================

// NOTES:

// Smells:
// 	* The Animal type is providing an abstraction layer of reusable state.
// 	* The program never needs to create or solely use a value of type Animal.
// 	* The implementation of the Speak method for the Animal type is a generalization.
// 	* The Speak method for the Animal type is never going to be called.
